Personnel

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Tian Mu

CO-FOUNDER, CHIEF EXECUTIVE OFFICER Since 2002, Tian has built a 3-person start-up into the development studio as we know it today. During this period, Tian assembled a team of top-notch game developers; secured numerous development, licensing, co-marketing, and distribution deals; and raised funding from private investors for the development of RoboBlitz. Prior to founding NSE,…

Joshua Glazer

CO-FOUNDER, CHIEF TECHNOLOGY OFFICER Joshua spearheads the programming team at NSE. He is an expert on physical simulations, asset streaming, multithreading, graphics pipelines, UI toolset programming, object serialization and reflection systems, network engineering and optimization, scripting language development, state-based animation blending, web application server development, and low level Xbox 360, PS3, and iOS service integration…

Charles Morton

LEAD ENGINEER / LEAD DESIGNER Charles is the leader and vision holder for the ambitious, addictive, and disturbingly deep mobile game: Scrap Force. In addition to coding the backend and frontend of the game, he is also responsible for design, planning, and integration of new features and content. Before Scrap Force, Charles spent his first…

Justin Molinari

SEÑOR ENGINEER / DESIGNER Since finishing off a degree in Game Design and Development at Full Sail University in 2007, Justin has been developing great games with Naked Sky Entertainment. He is responsible for design and development of game play systems and is an expert in creative communication with both artists and designers. Understanding and…

Jonathan Tani

ENGINEER Jon earned his Bachelors degree in Physics from Lakeforest College near Chicago. He joined Naked Sky Entertainment as an intern in May of 2012, and earned his programming stripes writing some mind-melting 3-D positioning code for Aligned which wound up never being used, but got him hired on as a legit programmer. To this…

Danny Kang

ART DIRECTOR Before coming to Naked Sky, Danny honed his craft at EA, Digital Domain, NCSOFT and other companies working on such major titles as The Sims: Medieval, Iron man 3, Girl Fight, Spartacus, and more. Prior to that, he served as Art Director at Taewool Entertainment in South Korea on 7swords. Danny holds a…

Jaehun Chung

SENIOR ARTIST Jaehun is arguably the most-talented member of the Naked Sky team.   Jae has an MFA from the Academy of Art University in San Francisco, interned at Pixar, and has a portfolio that would melt your face off… literally. We will all be very sad when we have to sacrifice Jae to the Troll God…

Jin Da

ANIMATOR Our resident 3-D Animator, Jin started as an intern at Naked Sky Entertainment in May of 2012. He blew everyone away with his dynamic playful animations and inappropriately dark sense of humor around the office – so we hired him on. Jin graduated from Full Sail University with a Bachelors of Science in Computer…

Emily Jeon

TEXTURER AND 3D MODELER Emily is Naked Sky’s environment modeler extraordinaire. When not forging environments, she enjoys modeling characters, painting textures, or creating awesome icons for game UI. Emily joined Naked Sky Entertainment after earning her BFA in Game Design from Academy of Art University in San Francisco.

Vera Chen

ANIMATOR Vera is a passionate animator who started her career at Naked Sky Entertainment. She is driven by her desire to reach people through stories that speak to the power of time and memories. She graduated with an Animation and VFX BFA degree from the Academy of Art University in 2015.

Michael Barquero

FX ARTIST Hailing all the way from Miami, Michael Barquero graduated from California College of the Arts with a BFA in animation where he learned to storyboard, animate and paint from the best in the bay area. He continues learning everyday working to improve his art and even learning new trades like VFX which he…

John Schwarz

QA LEAD Ever wonder why Naked Sky games are so good?  Well that’s a long answer with many factors, but one of the reasons somewhere on the list is because of QA; that’s Quality Assurance.  And look no further when seeking an expert at recognizing quality in video games than John, for he was born…

Balfour Wong

PLAYER SUPPORT Balfour is originally form Tucson Arizona who has always had a deep appreciation for games. Previous competitive player and current streamer, Balfour is a gamer who understands what makes a game enjoyable. Friendly and interested in helping solve problems, Balfour can assist you with any issue you may come across. If you have…

Malika Lim

COMMUNITY MANAGER Malika is currently an MFA candidate at the University of Southern California Interactive Media & Games Division. An award winning artist and game designer, Malika started Naked Sky as an intern for summer 2014 and has never left. Nowadays she likes to “get social” with Naked Sky fans on Facebook, Twitter and beyond!

Julie Wilson

SOCIAL MEDIA NINJA Julie has a long history of working in digital marketing. Julie cut her teeth working with the concert promotion company Live Nation, where she and her team sent out billions of emails (literally!) and designed email campaigns for all the musicians you know and love. Julie jumped into the world of social…