3D Artist - Experienced 3D artist with the ability to create highly detailed environment assets and props for next-generation console and PC games.
Qualifications
Experience working on at least one published title.
Artists must have experience creating normal, specular, diffuse, and effects maps.
Must be proficient in generating normal maps from multiple sources including modeling, height maps, and photos.
Creative with a positive attitude.
Solid understanding of weight, scale, and proportion.
Mastery of Maya.
Texture artists must be experts in Photoshop and familiar with other 2D and 3D tools.
Organized and detail oriented with a very consistent follow through.
Bonus Qualifications
Previous experience with popular existing game engines like UE3 is preferred.
Familiarity with 3DS Max.
Experience working on AAA titles.
Please submit your resume and portfolio to: jobs@nakedsky.com Note: When attaching a resume to your e-mail, please use your name as part of the file name.