Tom Sloper, Producer
Tom has been a game producer and designer for over 25 years, having designed and produced over 80 games for most major console platforms from the 2600, 7800, and Vectrex on up to the Playstation, Dreamcast, and DS, as well as for PC, Mac, Internet, and IPTV. Prior to joining Naked Sky, Tom worked for Sega, Atari, Activision, and Yahoo!. An author and speaker, he contributed to several books on games and the industry, and has spoken at various game conferences around the world. Tom is currently teaching Designing and Producing Video Games at the University of Southern California in the little spare time we let him have.
Tarik Soliman, Creative Director/Writer
Tarik's childhood pal was an 8086, a magnificent piece of hardware that
spawned a lifelong obsession with computers, Jamma boards, and video games. At
an early age, Tarik wrote choose-your-own-adventure games in BASIC, and
later earned his first paychecks as a freelance journalist. Prior to joining
Naked Sky, Tarik worked as a graphic designer for the Kohler Company. Today,
Tarik is an accomplished writer, designer, and director. Since receiving his
Masters in Film Production from the USC School of Cinema, Tarik has worked
professionally in interactive media, broadcast TV, and independent film.
Chang Ryul Oh, Lead Artist
After a formal training in fine arts from Hong-Ik University in Seoul,
Korea, Chang entered the commercial world as a graphic illustrator. As
his interests pulled him toward the world of 3D, Chang found his next
position as a 3D artist on the Samsung Interactive title, Labylinthus.
Prior to joining Naked Sky, Chang served as Senior 3D Artist on several
retail titles, including 50 Cent: Bulletproof by Genuine Games. He has
also written a number of articles for Korea's Computer Art Magazine,
in which he discusses his approach to designing and modeling 3D
characters. When not working, Chang's favorite pastime is a backyard
barbecue with his family.