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The Little Robot that Could

Thanks to the Intel tech demo, Microsoft gave us the greenlight to become an Xbox 360 developer and approved our first project, RoboBlitz, for the Live Arcade. We decided this would not be the same game as the tech demo. To deliver a robust and engaging commercial product, we ripped out and re-implemented almost all the code, art, and design. It was a self-funded title (through private investment) that had a total development time of 11 months. It was the first Unreal Engine 3 game released on the Xbox 360 Live Arcade and the PC. With our RoboBlitz funding, we were finally able to end our nomadic work style and settled down with our first office in beautiful downtown L.A.

RoboBlitz became a critical success, receiving numerous accolades, including:
Because of RoboBlitz, Naked Sky Entertainment was nominated in the New Studio category for the 2007 Game Developers Choice Awards.
  • Finalist for the 2007 Independent Games Festival Competition
    in the 'Grand Prize' and 'Excellence In Visual Art' categories
  • Named "Best Digital Download" Game of the Year in the "2006
    Year in Review" issue of Play magazine (February, p.69)
  • Top 10 Recommended Games for Children and Teens in 2006
    by MediaWise (also as featured on NBC News - Nov 29th, 2006)
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Photo courtesy of GameDev.net
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