The Big Break
On Christmas Eve 2004, Tian received a message on his home phone that would change the fate of Naked Sky forever. It was a call from Intel asking if we could put together a physics-driven game demo that would showcase their to-be-announced dual-core processor at the 2005 Intel Developer Forum and Game Developers Conference. It was a golden opportunity, but at the same time it was also extremely risky due to the tight deadline. We took the chance and created from scratch, in eight weeks, a product we called RoboBlitz Tech Demo (aka. RoboHordes). It was an Unreal Engine 3-based, single-level game that featured entirely physics-driven game play. We pushed the physics to run at 200 frames per second and used up all the hardware threads on the processor. Intel began bundling the free demo with shipments of its dual-core processor worldwide in June of 2005.