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The Beginning

Naked Sky Entertainment was founded in a tiny L.A. apartment by three close friends - Tian Mu, Joshua Glazer, and Sam Thibault - in 2002. Tian and Josh have known each other since high school, and Josh met Sam in college. The trio have always been passionate about games and technology and were ultimately pulled together by a compelling game concept that led to the founding of the company.

Why "Naked Sky?" Well, Tian wanted the word “sky” because as the saying goes, the sky's the limit. However, every type of sky was taken - crystal sky, blue sky, electric sky, and even sky sky. As Tian was scrambling for an available adjective on a cloudless afternoon, an inspired Josh peeked out from behind his laptop and shouted "NAKED" before returning to his programming. The rest was history.

The Early Years

Even though we had no money, we were very fortunate to find others that shared our vision and passion. After an art team was assembled, Naked Sky became a traveling circus for the next few months since we couldn't afford an office. We held design meetings in various locations throughout Los Angeles - a local Park, a neighborhood Starbucks, the Union Station, and finally ended up in the home studio of our lead artist at the time. That factory-converted studio became our home base for the next two years, while we worked on our early prototypes.

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